# Clouds Study

Found this tutorial on how to paint clouds, did it and this is the result. Needs some improvements, but it’s a good start me thinks 🙂

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# Modular Level Design

After reading the Modular Level Design  on the Unreal Developer Network I decided to create the bridge out of three reusable pieces, the arch, pillars and some walls to prevent pedestrians to fall of.

As you can see in the picture, the next thing to work on is to get rid of  the seams between the components, the repetative shadow of the ‘seamless’ brick texture and some shadow effects cause by the vertices (the V shadow on top of the arch).

# UVSnapshot still visible

First attemt for texturing, forgot to hide the UV Snapshot layer in photoshop when exporting so you can still see the lines.

This is the tutorial I used to teach myself UV mapping.

After laying out the UVs I use the PSD Network in Maya to export the UV Map to Photoshop. In Maya you can create a PSD Network (UV Texture Editor -> Create PSD Network). This let you  create a photoshop file directly from within Maya. And with a single click you can make every update in photoshop immediatly visible in Maya.

# Texturing: Lens Distortion Filter

Handy for my texturing skill I just learned the Photoshop lens distortion filter. This to get photos straigthened.

# Arches

First attempt to build a bridge, now I have to work on the textures 😛

Lalalalala

# Mathematics in Blogger

Installed LaTeX for blogger which will enable me to write math stuff on my blog 🙂

So I use Open Office Math module to write the formulas, export it to a LaTeX file, copy and paste it into my blog and with the push of the button I transform:

$$\prod _{i=1}^{i=100}{\frac{(x_{i}+1)\cdot x_{i}^{3}}{x_{i}^{2}-1}}=\text{?}$$

into a nice picture:



Update:
Looking a bit further into the code I noticed the actual conversion is done by this website [John Forkosh]. The previous link only provides the greasemonkey script. On his website he requests to install it yourself and provide this service for free to other people. So I adjusted some of the scripts, compiled mathtex.cgi and installed it on my server. So here is a quick install guide:

1. Have Firefox as browser
2. Install the Greasmonkey plugin in Firefox
3. Install the Greasemonkey script
4. Change your blogger template:
img.latex_eq { padding: 0; margin: 0; border: 0; }just before the line: ]]>
5. Test: write in blog a formula: $$\pi = \int_{0}^{1} \frac{4}{1+x^{2}}$$
Select it and click on the LaTeX button 🙂

And here is the actual LaTeX conversion cgi script on my website.

Thanks to John Forkosh for the mathtext cgi script and Logan Wolverine for the greasemonkey script.