Here is my first start with Unreal Editor 3. This is a scaling test to see how to get the grids in both UnrealEd and Maya equal and to get an idea how big imported static meshes are. The bridge is a static mesh import from Maya.
I’ve set the maya grid to: Length and width: 128, Grid lines every: 32 adn Subdivisions 2.
(In UnrealEd I’ve set the grid to 32)